TEAM CRITICAL HIT
/01 Cleveland, OH /02 Est. 2015 /03 Indie PR & Mock Reviews

Small team.
Big launch.
We know the feeling.

Team Critical Hit does two things for indie studios and the publishers who back them. We get your game in front of the press and creators who matter. And before it ships, we tell you exactly how they're going to score it.

Start a conversation See how mock reviews work
/ The indie problem

The game is good.
Nobody knows yet.

Thousands of games hit Steam every year. A great indie can launch to silence because the right writers never saw it, or because the build that reached them showed its weakest hour. We fix both.

01

Built for indie budgets

Campaigns scoped to the beats that move wishlists. No retainer padding, no busywork reports.

02

Real press relationships

We've pitched, placed and followed up with the outlets indie players actually read, from the big sites to the critics who champion small games.

03

Critics on the inside

Our mock reviewers are working games writers. They read your build the way the press will, before the press does.

/ Service 01

Indie PR that lands.

From announcement to anniversary

We run the whole arc of an indie campaign: the reveal, showcase moments, demos and playtests, launch, console ports, DLC and the long tail. Every beat gets a plan, a pitch list built for that game, and a follow-up that doesn't let a reply go cold.

  • A
    Go-to-market planningPositioning, audience, platforms and timing, worked out before the first trailer goes live.
  • B
    Launch & beat planningA calendar of news beats tied to showcases, Steam events and storefront moments.
  • C
    Press releases & press kitsWritten for Western press, localized when the game ships worldwide.
  • D
    Targeted pitchingPersonal pitches to the critics who covered games like yours, not a blast to a list.
  • E
    Exclusives & previewsFirst looks and hands-on previews placed with the outlets that fit your audience.
  • F
    Review codes & key managementWho gets a key, when, and under what embargo, handled so you can keep building.
  • G
    Coverage reportingClean reports on reach, tiers and regions that you can hand straight to your publisher or investors.
/ Service 02

Know your score
before the press does.

A mock review is a full critical read of your build by working games writers, written the way real outlets write. You get the score, the reasons behind it, and a plan to move it while there's still time to change the game or the pitch.

Step 1

Send the build

Any stage from vertical slice to release candidate. We sign your NDA first.

Step 2

Critics play it

Reviewers matched to your genre play it cold, the way a critic on deadline would.

Step 3

Scores & write-ups

Each reviewer files a scored review in the voice of the outlets you're targeting.

Step 4

The campaign read

We turn the reviews into a report you can act on, then walk your team through it.

What's in the report

Every mock review report follows the same structure, so a publisher can compare titles across a slate and a solo developer gets the full picture.

Executive summary Team & past projects Projected Metacritic range SWOT Feature-by-feature feedback Considering the competition Messaging & trailer moments Show, press & store demo picks Swaying the Score

Swaying the Score is the part studios come back for: which slice to show which writer, what to fix first, and which outlets are most likely to champion the game.

/ Better together

The review tells us
how to pitch it.

Most agencies do one or the other. Doing both means your PR campaign is built on what critics will actually say, not what we hope they'll say.

Pitch the strongest hour

The mock review finds the slice that wins writers over. That's the one that goes in the preview build.

Fix it before it's a headline

Rough edges get flagged months out, while they're still a patch and not a paragraph in a review.

Send keys to the right people

Reviewer feedback shapes the code list, so keys reach the critics most likely to love the game.

/ Selected indie work

Games we've put on the map.

PRTiny BookshopCozy bookselling sim. Launch, console editions and DLC.
PRHELLCARDCo-op roguelike deckbuilder.
PRSlashZeroAction game reveal and showcase campaign.
PRAfterQuestRoguelite RPG. Showcase debut and press follow-up.
PRMistfall HunterLive-service seasons, key programs and coverage.
PRArcane EatsGo-to-market and press planning.
PRThe Wolf Among Us RemasteredNarrative adventure. Press and creator review guide.
ConsultingGuild Wars 3ArenaNet's online RPG.
ConsultingLost ArkOnline action RPG.
PRLies of PSoulslike action RPG.
PRSkul: The Hero SlayerAction roguelite platformer.
PRDandy AceRoguelite action with a magician hero.
PRHoaHand-painted puzzle platformer.
PRMy Time at SandrockCrafting and life sim RPG.
PRMy Time at EvershineCrafting and life sim RPG.
PRWarhammer 40,000: TacticusTurn-based tactics. Ongoing since 2023.
PRHELLCARD IIDeckbuilder sequel announcement.
PRHODKAPlaytest and go-to-market planning.
PRTiny DeliveryGo-to-market and press planning.
PRAGRONOMGo-to-market and press planning.
Mock reviewBandit TrapFull mock review and campaign analysis.
Mock reviewBlack JacketMock review, critic targeting and platform read.

/ Studios & publishers we've worked with

Skystone GamesPM StudiosMiʼpuʼmi Gamesneoludic gamesEmber ArcadeNCSOFTArenaNetKakao GamesSnowprint StudiosNEOWIZFuncom
/ Who you'll work with

Gamers first.
Agency second.

Team Critical Hit was founded in 2015 by Bill Murphy and Garrett Fuller. We've spent our careers on both sides of the review: writing them, and helping studios earn good ones.

BM
Bill MurphyCo-Founder, PR & mock reviews
GF
Garrett FullerCo-Founder, Industry Relations & Mock Reviews
RL
Rob LashleyAccount Manager
SF
Suzie FordAccount Manager

[Placeholder: roles and short bios to confirm]

/ Contact

Got a build?
Got a launch date?
Let's talk.

Tell us about your game, where it is in development and when you want the world to see it. We'll come back with what we'd do and what it costs.

bill@teamcriticalhit.com